Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Bowknights are usually minor lords in the west of Arendia. Here there are huge tracts of barren land, land that could perhaps with great effort be irrigated, but is really good only for a nomadic lifestyle of raising cattle and horses. The huge swathes of land and isolation of each individual clan causes several clans to go rogue, raiding their neighbors mercilessly. This bandit-like behavior leads to the rogues being treated as no better than outlaws, and it is the bowriders, because they are most used to hunting down bandits, who are placed in charge of enforcing this law.
Advances from: | Bowrider |
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Advances to: | Bowmaster |
Cost: | 32 |
HP: | 37 |
Movement: | 8 |
XP: | 83 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Bowknight |
Abilities: |
sword blade | 7 - 3 melee | ||
bow pierce | 8 - 3 ranged |
Resistances: | |
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blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |